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Project Natal for Xbox360


DevinM
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This project looks fantastic, but I think some (hopefully not most) of the games will use this very poorly. I can also foresee damage to property, or people, especially with those nasty boxing games, lol. Don't walk in front of the TV while im playing, or you'll get it.

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I agree, it's all going to come down to how well it works. Its odd how it picked up this girls pony tail in one video, considering it only sees the front image. All in all, the exercise benefits alone would be worth it. Imagine playing call of duty 4 and crawling on your belly, kneeing and running through that game. One game and your spent! I think it will be geared for lower graphic games but even the dodge ball game tired out some the stars who played it.

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god it really does look amazing and for it to be on tv and running like that shows just how ready it almost is.

Must make some money to buy this when it comes out!! What you guys think $100?

Probably like $300, considering Microsoft charges $100 for a USB wifi dongle.

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Probably like $300, considering Microsoft charges $100 for a USB wifi dongle.

Seconded.

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There is no way in hell MS will release this thing for a minimum of a cool $250.

$10 says it comes with a free game that lets you go bowling, and boxing,... and golfing... ... and will let you create a 3D representation of your self in game .... that you use to identify yourself online .........

All joking aside I hope natal is even 1/2 as good as it was shown to be. (The demo videos were a little over the top, Scanning the texture of a skate board when the kid held it up, while digitally removing his hands and making a cool pulsating camera effect. This isn't the matrix now)

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  • 4 months later...

I'm pretty exited about the Natal system actually, I really hope I get to work with it some time. Personally I don't think it will work with games like CoD unless they also release some sort of controller for handling position within the game world. You could use the standard xbox controller...but that wouldn't be a very elegant solution.

I think the real value in Natal will be in a wave of new games that play in very new ways rather than an expansion or new control system for existing genres (with a few obvious exceptions). To be honest I thought it would have happened sooner with Sony's Eye Toy but it never seemed to get off the ground. Or that something like it would have been tried on PC using a web cam as a control system at the very least (might be a fun little side project for the next few weeks), but I've never seen it happen. If anyone knows of an example of where it has been done I'd love to take a look.

I also don't see it costing anywhere near $300, they would just price it out of the market. They need to keep the price at a reasonable level to insure a rapid up take or it will just go the way of the Eye Toy. They also probably bundle it with games like "Milo and Kate", but that depends on weather Lionhead can actually get around to releasing a game on time!

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Microsoft Europe has stated that they want "Natal" to be an impulse buy item... So I would wager under $100 USD. and no I don't mean $99.99

as far as playing games with it.... for Call of Duty, Halo, etc etc I would want something in my hands... even if it's a single gun with a scope for sniping or w/e and have buttons on it for switching weapons, etc etc

all the other controls can be taken care of by the motion sensing... run back forward, crouch, etc...

if you are using that to move around but still have to hold a regular controller then it's pointless IMO.

Definitely excited about this addon though

edit: Found some links

http://www.xbox-scene.com/xbox1data/sep/Ek...kFFdnnKQGAK.php

http://www.xbox-scene.com/xbox1data/sep/Ek...yAAOLZLupFe.php

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The concept behind natal is very simple, but the trick is that it requires various different methods of processing be developed and a common API be developed to integrate it with other software.

On the PC this is unlikely to happen as it would require developers to use a common API, which would likely have been developed by a company that requires both the developers and the customers to purchase there hardware and SDK. So, it would never have gotten off the ground. PhysX, for example, would likely have never gone main stream if nVidia had not purchased them and produced a free API that any one could use, but then, there is still a fight with this as ATI cards are actively locked out of been used as a result of nVidia's purchase.

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I had a whole post written about how I didn't think natal would be able to handle complicated maneuvers like strafe circling...but thinking about it a bit it seems more and more likely that it would work. I'm just not convinced that it'll work all that well for these types of games.

It'll all come to down to how accurately you will be able to control your position in the game world and how much of a pain in the ass it will be to control that accuracy. I'm not sure how you would calibrate it for sensitivity.

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"Just like driving a car" says the man in the video, except, it's nothing like driving a car because when you drive a car you can feel pedals and a steering wheel. You know how far you've turned the wheel and you can feel how hard you are pressing the pedals.

Seriously though, the breakout game looks fun, but can you imagine the better Wii games, like Metroid Prime, No More Heroes or Mario Galaxy ever working with this?

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I am gonna sound like a lazy fat heffa lump here but the last thing I wanna do is play games by moving around looking like a retard. The tech is awesome and looks more promising than the wii's implementation but I rather sit on my ass after being on me feet all day and play with an object that is physically in my hand.

With that said I could see how it would be fun for those alcohol fueled gamer parties on the weekend.

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