hsncorrosion Posted January 11, 2007 Share Posted January 11, 2007 I have played the cube game and love it. Is there a way that anyone knows of that would let me host not just a server but a master server of my own? (I have a ut2k4 server if I can get this to work I will addon to it) Below is the config file. // automatically written on exit, do not modify // delete this file to have defaults.cfg overwrite these settings // modify settings in game, or put settings in autoexec.cfg to override anything name "HS204PC20" team "HSN" gamma 100 soundvol 150 particlesize 100 maxparticles 2000 crosshairsize 15 sensitivity 30 minmillis 5 hudgun 1 undomegs 1 sensitivityscale 10 musicvol 150 invmouse 0 crosshairfx 1 dynlight 16 fov 105 maxroll 3 bind "MOUSE1" [attack] bind "MOUSE2" [jump] bind "MOUSE3" [weapon] bind "MOUSE4" [ universaldelta 1 ] bind "MOUSE5" [ universaldelta -1 ] bind "TAB" [showscores] bind "ESCAPE" [showmenu main] bind "SPACE" [jump] bind "COMMA" [equalize 0] bind "PERIOD" [equalize 2] bind "0" [weapon 0 1 2] bind "1" [weapon 1 2 4] bind "2" [weapon 2 1 4] bind "3" [weapon 3 4 2] bind "4" [weapon 4 3 2] bind "8" [vdelta -1] bind "9" [vdelta 1] bind "LEFTBRACKET" [editheight 0 -1] bind "RIGHTBRACKET" [editheight 0 1] bind "BACKQUOTE" [saycommand /] bind "A" [left] bind "C" [copy] bind "D" [right] bind "E" [edittoggle] bind "F" [solid 1] bind "G" [solid 0] bind "H" [heightfield 0] bind "I" [heightfield 2] bind "K" [corner] bind "O" [editheight 2 -1] bind "P" [editheight 2 1] bind "Q" [ domodifier 1 ] bind "R" [recalc] bind "S" [backward] bind "T" [saycommand] bind "U" [undo] bind "V" [paste] bind "W" [forward] bind "X" [ domodifier 3 ] bind "Z" [ domodifier 2 ] bind "DELETE" [edittex 0 -1] bind "KP0" [weapon 4 1] bind "KP4" [edittex 3 -1] bind "KP7" [edittex 3 1] bind "KP_MINUS" [conskip 1] bind "KP_PLUS" [conskip -1000] bind "UP" [forward] bind "DOWN" [backward] bind "RIGHT" [right] bind "LEFT" [left] bind "INSERT" [edittex 0 1] bind "HOME" [edittex 1 1] bind "END" [edittex 1 -1] bind "PAGEUP" [edittex 2 1] bind "PAGEDOWN" [edittex 2 -1] bind "F5" [toggleocull] bind "F6" [showmip] bind "F8" [savegame quicksave] bind "F9" [loadgame quicksave] bind "F12" [saycommand /quit] bind "RCTRL" [jump] bind "LCTRL" [jump] alias "nextmap" [cruel01] alias "next" [0] alias "mapname" [sp_stalingrad] alias "sp" [ mode -2; map $arg1 ] alias "delta_game_1" [ alias zfov (+ $zfov (* $arg1 (div $zfov -5))) if (< $zfov 10) [ alias zfov 10 ] if (> $zfov 120) [ alias zfov 120 ] fov $zfov ] alias "delta_game_0" [ if (= $arg1 1) [ weapon 2 3 1 ] [ weapon 4 1 2 ] ] alias "insta" [ mode 4; map $arg1 ] alias "n" [5] alias "i" [14] alias "s" [delta_game_0] alias "genmapitems" [ alias n (listlen $arg1) loop $n [ at $arg1 $i alias mapname $s concat map $s menuitem $s alias next (+ $i 1) if (= $next $n) [ alias next 0 ] [] at $arg1 $next alias nextmap $s concatword nextmap_ $mapname alias $s $nextmap ] ] alias "domodifier" [ alias modifier $arg1; onrelease [ alias modifier 0 ] ] alias "av" [ loop $arg1 [ at $arg2 $i archvertex (+ $arg1 1) (+ $i 1) $s ] ] alias "colourhalf" [ loop 4 [ at "4 8 12 16" $i; concat newent light $s $arg2 $arg3 $arg4; menuitem $s ] ] alias "delta_edit_1" [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ] alias "delta_edit_0" [ editheight $flrceil $arg1 ] alias "delta_edit_3" [ edittex (+ $flrceil 1) $arg1 ] alias "delta_edit_2" [ edittex $flrceil $arg1 ] alias "delta_edit_5" [ entproperty 0 $arg1 ] alias "delta_edit_4" [ equalize $flrceil ] alias "arg1" [-1] alias "arg3" [127] alias "arg2" [8 13 16 18 19 19 19 19 19 19 19 18 16 13 8] alias "ffa" [ mode 0; map $arg1 ] alias "arg4" [127] alias "colourmenu" [ newmenu $arg1 colourhalf colourhalf "" (div $arg2 2) (div $arg3 2) (div $arg4 2) ] alias "zfov" [120] alias "dmsp" [ mode -1; map $arg1 ] alias "song" [4] alias "test_all_models" [ loop 70 [ select (+ (* $i 8) 16) 16 1 1; newent mapmodel $i ] ] alias "modifier" [0] alias "universaldelta" [ if $editing [ alias s "edit" ] [ alias s "game" ] concatword delta _ $s _ $modifier s Quote Link to comment Share on other sites More sharing options...
moonlit Posted January 11, 2007 Share Posted January 11, 2007 Got enough topics about Cube yet? Quote Link to comment Share on other sites More sharing options...
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