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Cube Engine (Can you make your own master server?)


hsncorrosion

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I have played the cube game and love it. Is there a way that anyone knows of that would let me host not just a server but a master server of my own? (I have a ut2k4 server if I can get this to work I will addon to it)

Below is the config file.

// automatically written on exit, do not modify

// delete this file to have defaults.cfg overwrite these settings

// modify settings in game, or put settings in autoexec.cfg to override anything



name "HS204PC20"

team "HSN"



gamma 100

soundvol 150

particlesize 100

maxparticles 2000

crosshairsize 15

sensitivity 30

minmillis 5

hudgun 1

undomegs 1

sensitivityscale 10

musicvol 150

invmouse 0

crosshairfx 1

dynlight 16

fov 105

maxroll 3



bind "MOUSE1" [attack]

bind "MOUSE2" [jump]

bind "MOUSE3" [weapon]

bind "MOUSE4" [ universaldelta  1 ]

bind "MOUSE5" [ universaldelta -1 ]

bind "TAB" [showscores]

bind "ESCAPE" [showmenu main]

bind "SPACE" [jump]

bind "COMMA" [equalize 0]

bind "PERIOD" [equalize 2]

bind "0" [weapon 0 1 2]

bind "1" [weapon 1 2 4]

bind "2" [weapon 2 1 4]

bind "3" [weapon 3 4 2]

bind "4" [weapon 4 3 2]

bind "8" [vdelta -1]

bind "9" [vdelta 1]

bind "LEFTBRACKET" [editheight 0 -1]

bind "RIGHTBRACKET" [editheight 0 1]

bind "BACKQUOTE" [saycommand /]

bind "A" [left]

bind "C" [copy]

bind "D" [right]

bind "E" [edittoggle]

bind "F" [solid 1]

bind "G" [solid 0]

bind "H" [heightfield 0]

bind "I" [heightfield 2]

bind "K" [corner]

bind "O" [editheight 2 -1]

bind "P" [editheight 2 1]

bind "Q" [ domodifier 1 ]

bind "R" [recalc]

bind "S" [backward]

bind "T" [saycommand]

bind "U" [undo]

bind "V" [paste]

bind "W" [forward]

bind "X" [ domodifier 3 ]

bind "Z" [ domodifier 2 ]

bind "DELETE" [edittex 0 -1]

bind "KP0" [weapon 4 1]

bind "KP4" [edittex 3 -1]

bind "KP7" [edittex 3 1]

bind "KP_MINUS" [conskip 1]

bind "KP_PLUS" [conskip -1000]

bind "UP" [forward]

bind "DOWN" [backward]

bind "RIGHT" [right]

bind "LEFT" [left]

bind "INSERT" [edittex 0 1]

bind "HOME" [edittex 1 1]

bind "END" [edittex 1 -1]

bind "PAGEUP" [edittex 2 1]

bind "PAGEDOWN" [edittex 2 -1]

bind "F5" [toggleocull]

bind "F6" [showmip]

bind "F8" [savegame quicksave]

bind "F9" [loadgame quicksave]

bind "F12" [saycommand /quit]

bind "RCTRL" [jump]

bind "LCTRL" [jump]



alias "nextmap" [cruel01]

alias "next" [0]

alias "mapname" [sp_stalingrad]

alias "sp" [ mode -2; map $arg1 ]

alias "delta_game_1" [                              

  alias zfov (+ $zfov (* $arg1 (div $zfov -5)))                              

  if (< $zfov 10)  [ alias zfov 10 ]                              

  if (> $zfov 120) [ alias zfov 120 ]                              

  fov $zfov                              

]

alias "delta_game_0" [ if (= $arg1 1) [ weapon 2 3 1 ] [ weapon 4 1 2 ] ]

alias "insta" [ mode  4; map $arg1 ]

alias "n" [5]

alias "i" [14]

alias "s" [delta_game_0]

alias "genmapitems" [                              

    alias n (listlen $arg1)                              

    loop $n [                              

        at $arg1 $i                              

        alias mapname $s                              

        concat map $s                              

        menuitem $s                              

        alias next (+ $i 1)                              

        if (= $next $n) [ alias next 0 ] []                              

        at $arg1 $next                              

        alias nextmap $s                              

        concatword nextmap_ $mapname                              

        alias $s $nextmap                              

    ]                              

]

alias "domodifier" [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]

alias "av" [                              

  loop $arg1 [                              

    at $arg2 $i                              

    archvertex (+ $arg1 1) (+ $i 1) $s                              

  ]                              

]

alias "colourhalf" [                              

  loop 4 [                              

    at "4 8 12 16" $i;                              

    concat newent light $s $arg2 $arg3 $arg4;                              

    menuitem $s                              

  ]                              

]

alias "delta_edit_1" [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]

alias "delta_edit_0" [ editheight $flrceil $arg1 ]

alias "delta_edit_3" [ edittex (+ $flrceil 1) $arg1 ]

alias "delta_edit_2" [ edittex $flrceil $arg1 ]

alias "delta_edit_5" [ entproperty 0 $arg1 ]

alias "delta_edit_4" [ equalize $flrceil ]

alias "arg1" [-1]

alias "arg3" [127]

alias "arg2" [8 13 16 18 19 19 19 19 19 19 19 18 16 13 8]

alias "ffa" [ mode  0; map $arg1 ]

alias "arg4" [127]

alias "colourmenu" [                              

  newmenu $arg1                              

  colourhalf                              

  colourhalf "" (div $arg2 2) (div $arg3 2) (div $arg4 2)                              

]

alias "zfov" [120]

alias "dmsp" [ mode -1; map $arg1 ]

alias "song" [4]

alias "test_all_models" [ loop 70 [ select (+ (* $i 8) 16) 16 1 1; newent mapmodel $i ] ]

alias "modifier" [0]

alias "universaldelta" [                              

  if $editing [ alias s "edit" ] [ alias s "game" ]                              

  concatword delta _ $s _ $modifier                              

  s

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