StickyTape Posted April 17, 2010 Share Posted April 17, 2010 Hi guys and gals, I have a little project I’m working on, but I’m a little stuck. I don’t even think it’s possible to do what I want to do, but if anyone can help it’ll be you guys :P Basically, I’ve got an old console game that used to have online play, but they took the servers down years ago, and I was hoping on getting it online again. Then game itself is peer-to-peer I think, but it tries to connect to a main server with a lobby first. It’s this initial connection I’m looking at emulating/replicating. I’ve found what address and what port it’s looking for, so I put an entry into my host file to route that data to another box. That box was running Wireshark and NetCat, and managed to capture 3 packets. Now my questions are: - Is it possible from seeing what packets go out, to work out what packets it’s wanting to receive? - What software is best for ‘listening’, because although NetCat opens a port, I don’t really get any feedback from it as to what the game is trying to do or send it. - I think I can decompile the executable, but is there any way of converting that code back to C so it’s useable? Sorry for my n00biness. I am in a bit over my head, and I’m not expecting to ever get this thing working, but it’s kind of fun to try and I’m sure I’ll learn plenty along the way :P P.S The original game ran on Sega SNAP (SEGA Network Application Package) server, which was later sold to Nokia and became Mobile SNAP that Nokia used (uses?) for its N-Gage Area. If any of you guys are l337 enough to get a copy of either server package, I’m sure it’d make the job a hell of a lot easier :D P.S. I have Windows XP/7 or Backtrack 4 Quote Link to comment Share on other sites More sharing options...
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