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cout

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Posts posted by cout

  1. Well, now you got me all fired up.

    First off, I am very interested in getting deeper into C++. The only reason I feel more comfortable with Java right now is because that is currently what my college is using in some of the CS courses I am taking.

    Second, I have an extremely simplistic console based chat between a server and client already ready to go. However, I would like to beef it up a tiny bit before I show put it out there. Right now I just have client and server talking to each other, but I would like for different clients to talk to each other through the server. I'll see what I can do. After I get all that set up, I'll probably make a GUI version. Hopefully I can get it done in a week, but we'll see. I have a pretty tight schedule right now.

    Also, about the cross-platform stuff, I definitely agree. I mean I can even theoretically write games for my palm pilot now. That makes me happy.

    I'll keep you updated.

  2. Hey all, I am building a game that uses standard playing cards, and I want to print out the unicode character for the suits.

    I am doing this in Java.

    Below is some basic test code to see if i could print these characters.

    2663 is the unicode value of the character for clubs.

    Whenever I run this, all I get is a question mark.

    String clubs = "u2663";
    System.out.println(clubs);

    Thanks for any help.

  3. So, I am programming minesweeper, and I have everything working except expansion of a click on a square touching zero mines. I tried something, but I ended up with some serious recursion issues. So, right now I just have it clearing the 8 surrounding boxes for a tiny bit of help. Anyway, any code or even ideas on how to go about expanding my zeros would be very helpful. Thanks.

  4. I love it.  You did a good job.  It does have a couple issues though.

    When you check for a game win, you need to use "==" instead of "=" because if you lose it tells you that you win the game. 

    The other thing is that it doesn't pause at the end of a game to give time for the player to actually read the text on win or lose.

    Other than that, wonderful!.

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