Tygari Posted October 10, 2020 Share Posted October 10, 2020 I am writing my own web game as I learn web programming. For the next version I am moving most the code to a server. This is the first time I am writing a server from scratch. Using a Node server with Express and Sockets stacked in as the frame work. What are tricks I can use to prevent malicious players from hacking the server? Right now I am enclosing all incoming data in {} brackets and nothing gets ran without a 'typeof' verification that it is of the correct datatype. No functions are being passed as data types so anything that returns as a typeof == 'function' gets scrapped. Only after code that passes all my verifications and gets through proper processing returning the correct type of data gets transferred out of the {} fields. Quote Link to post Share on other sites
DenialFaul Posted December 12, 2020 Share Posted December 12, 2020 Thanks Quote Link to post Share on other sites
noelrs Posted January 13 Share Posted January 13 Its interesting Quote Link to post Share on other sites
noelrs Posted January 14 Share Posted January 14 I think better to use services like https://veepn.com/vpn-features/no-log-vpn/ which helped me to protect my privacy during playing online games and visitng some social media stuff. Such services do not need to save browser history. Quote Link to post Share on other sites
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