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Plunderbug and cheat engine


Haley Smith

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The plunderbug is the final hack for pc (and eventually console) gaming. 

In this post I am going to break down to the best of my understanding how to use a plunderbug to get the best pc hacks that you will ever see.

What you will need. A plunderbug, an ethernet port or adapter, a router, 2 computers (or a cellphone I don't think this will work but maybe?) a game that your authorized to hack. 

How to preform: Disconnect ethernet port from the main gaming pc (c1), plug in the plunderbug and reconnect to c1, take the plunder bug and connect it to the cheating station (c2), and begin traffic monitoring. Now as c1 begins to game the data is sent to c2 and to the server. So now we take the data moving down the line and start monitoring it with cheat engine. This will let us run hacks that are purely visual aka things like: 

FULL ESP: This lets you always see the enemy so you can get ready and kill them before they see you coming.

 3D BOXES: Boxes are drawn around player bodies for easier location behind walls and items.

 2D RADAR: Allows you to locate every enemy on a spiffy radar screen.

 CROSSHAIR: Draws a permanent cross-hair in the middle of screen at all times.

 FULL REMOVALS: Removes recoil, spread, fog, smoke and flash from the game.

 PLAYER WARNINGS: Tells you when a player is close by or aiming at you. 

Now user input and control goes in through c1. While through use of a visual aid the hacks happen on c2. This prevents the system from identifying any local cheating hardware/software. While at the same time providing an undetectable set of visual hacks and maybe even more.

Pros: There will be no server lag, cheats, near perfect, completely localized, no third party.

Cons: You can't use a vpn, visual lag will be there if your using visual output from c2, not completely perfect.

So I would love to test this but can't currently afford to do so (also a setup issue).

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Back in my Counter Strike days, Beside client-side walling, I would put a nice small dot, center screen with a dry erase marker. Bam, scopeless headshots.

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I don't condone cheating but I also get that it's very much a part of the experience. This is why we would send mates to check out the rigs of our opponents at LAN parties back in the original CS / Q3 / UT99 days. Anyway - interesting concept. I've never heard of Cheat Engine. Care to elaborate? I don't have time to game anymore, just curious. 

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  • 2 weeks later...

This sounds interesting from a technical point of view.
When I was in high school and looking to make a few bucks, I did a little bit of CSS bot work, but quickly grew out of the "Hah I'm getting all the headshots without even trying!" phase, as it grew quite boring in practice. I've grown a lot since then, and also am very much against it.

However figuring out how to bypass anti-cheat and the theory of it all was very amusing and thought provoking, and often required clever hacks/work arounds. Some of the side channel attacks being worked on today are pretty wild too. Power glitching, direct ram dumps. Still quite the game of cat and mouse.

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  • 2 weeks later...
On 3/19/2019 at 4:12 AM, Darren Kitchen said:

I don't condone cheating but I also get that it's very much a part of the experience. This is why we would send mates to check out the rigs of our opponents at LAN parties back in the original CS / Q3 / UT99 days. Anyway - interesting concept. I've never heard of Cheat Engine. Care to elaborate? I don't have time to game anymore, just curious. 

cheat engine is pretty boss actually. I learned a lot about memory address by playing around with android games and cheat engine. 

@Darren Kitchen works on a mac too! if you have time

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First thing i ever hack was a video game. If using a androidb though id recommend using lucky patcher app good but becareful using google play will block device for hacking apps.

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