danielbrthwt Posted June 15, 2012 Share Posted June 15, 2012 Hey im trying to create a game for android but i am having some trouble with the Open GL im using, it works on the android emulator but not the actual phone, there both running the same OS which is 2.3.3. Has anyone else encountered these problems and how would you go about fixing them CODE LINKS : Player class ( One that contains the object coordinates ) - http://pastebin.com/mt0vxbCe OpenGLRender class - http://pastebin.com/YhbDbuX9 OpenGLSurfaceView - http://pastebin.com/4UejZgsm Quote Link to comment Share on other sites More sharing options...
xero Posted June 15, 2012 Share Posted June 15, 2012 i see your using open GL ES 1.0. droid supports 1.0, 1.1, and 2.0 from what i have read you want to use 1.1 or 2.0 1.0 is a legacy thing now (i guess) here's some info on 2.0 http://developer.android.com/resources/tutorials/opengl/opengl-es20.html i know this probally isnt the solution your looking for, but perhaps it will put you on the right track. hope that helps! Quote Link to comment Share on other sites More sharing options...
danielbrthwt Posted June 16, 2012 Author Share Posted June 16, 2012 Thanks i dident know that Open GL ES 1 was legacy i should probley use 2 before they conpleatly remove it Quote Link to comment Share on other sites More sharing options...
danielbrthwt Posted June 16, 2012 Author Share Posted June 16, 2012 i see your using open GL ES 1.0. droid supports 1.0, 1.1, and 2.0 from what i have read you want to use 1.1 or 2.0 1.0 is a legacy thing now (i guess) here's some info on 2.0 http://developer.and...pengl-es20.html i know this probally isnt the solution your looking for, but perhaps it will put you on the right track. hope that helps! Thanks heaps it turns out it was the problem and now it works CHEERS !! Quote Link to comment Share on other sites More sharing options...
digip Posted June 16, 2012 Share Posted June 16, 2012 i see your using open GL ES 1.0. droid supports 1.0, 1.1, and 2.0 from what i have read you want to use 1.1 or 2.0 1.0 is a legacy thing now (i guess) here's some info on 2.0 http://developer.android.com/resources/tutorials/opengl/opengl-es20.html i know this probally isnt the solution your looking for, but perhaps it will put you on the right track. hope that helps! I gave you a +1 on this yesterday, because you seemed to have nailed the issue and also, your post was very helpful. I like when we get new people who actually contribute and know stuff we can all learn from. Nice catch! Quote Link to comment Share on other sites More sharing options...
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