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New Programmer... What i do?


jonebele
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....Oh man. Want to cure cancer and develop a new unlimited renewable energy source while you at it?

You really do have your work cut out for you man. I can help you out a bit with the algorithms if you would be so kind to tell us what you are doing exactly.

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A game isn't really a good starting project, it's big, it's complicated, it'll require some serious patience and you're going to have to learn an awful lot in a very short time. However, it can be done, and I wish you all the best with it.

As for 3DSMax, there are various model and tutorial resources around the net, so a little googling should help you there. Given the size of the task in hand, I'd probably recommend using stock/free downloadable models to get you on your way and worry about the art later. Get the code done first, it's not going to be easy, and a bunch of static models isn't going to make much of a game.

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I would recommend the Source engine, its free well balanced but its in C++.. I am not sure why you’re learning C# but I feel it’s sort of a middle langue, its powerful and limiting but similar to its bigger brother. The Source SDK can be download free thru Steam if you own a Source game(TF2, Half-Life 2, Day of Defeat: Source, Counterstrike: Source, Left 4 dead, Left 4 dead 2). It also has a great community to help you out with anything you need..

http://developer.valvesoftware.com/wiki/Main_Page

I would also check out www.interlopers.net/

Included in the SDK is the full code for a game from scratch.. Or a game built/starting with the Half-Life 2 Deathmatch.. Which is basically HL2 with out the SP maps.. All weapons and object are there so its good base to start coding small things here and there as you learn.. If you with to continue its going to be hard but remember to comment your code it will save you later

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It's nice that you want to use 3DSMAX, but you're either starting with the wrong part of the problem, or you didn't tell us enough about the task at hand.

You say you need to make a game (1) using a game engine (2) showing some algorithms (3) in C#(4).

I can understand wanting to aim high, but they're not asking for some 3D shooter here. Try your hand at Solitaire or Poker or some similar card game. Start low an enhance from there. A working solution is, even in academics, better than some visibly pleasing unmaterialised intentions.

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What Cooper said (also, hey Cooper, good to see you're still alive ;)

Considering you barely seem to know where to start, you're more likely to fail the project entirely trying to bite off more than you can chew. A simple game won't be super amazingly awesome and you probably won't win any points for style, but at least you'll have something functional to hand in for your project.

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