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Found 6 results

  1. There was a young enthusiastic maker. They had ordered their first Pineapple Tetra after quickly getting bored with their Nano. "How exciting!" - They thought. They had ordered the super cool item to their office just in case someone were to steal it in the land of Oak. A large package arrived. It seemed a bit heavy for a Tetra, but what would They know. The email confirmation solidified the fact that it must be the Tetra! They thought quickly about how to rig this box for the bike ride home. Wouldn't want to open it in the office since we need it together for safe transport! The box was awkwardly transported for 1.7mi via bicycle through the dark soot covered trees of the Oak Land. Finally. They made it! Glad that's over. Now to open this thing! Opens box frantically and pulls out the paper packing material. Oh, um... what .. the ...f...is this? None other than a Replica PT- 99 pistol BB Gun! Good thing they didn't open this in the office!? How? Why? This mystery is one for the ages. Perhaps the true cost of discreet shipping. It is believed by many circles that the design of the Tetra recently changed to be super covert, but also now is just a BB gun pistol. Is it just as useful at cracking networks? Surely it must be, but what would They know. ~gh0st
  2. What site is it that Darren uses to generate random hostnames?
  3. i wrote this kinda random inappropriate but probably funny emo band name generator. There's not much code to it really. It might be a good example for a newb coder for creating random numbers and using them to access items from an array but other than that it serves no purpose. Just for fun. Looking up the names and such was most of the work. I hope it makes you laugh. git clone https://github.com/vailixi/Emo_Band_Name_Generator cd Emo_Band_Name_Generator g++ -o names.o -c names.cpp && g++ -o names names.o to run ./names
  4. So I was thinking about ways to create random directories and file names. I figure first I'll have to create a random string function first. I'm sure there are a ton of ways to do this. So here I'll just post what I came up with. I was messing around with Visual BASIC today. So that's what I coded it in. Any example are great. Don't care what language they are in. I created a string array and just used random numbers to index the array elements, then I concatenated them together to make a single string variable. I was going to make a random string of a random length by creating a random number and using that to end my loop but VB didn't like the syntax I was using. Module Module1 Sub Main() Dim StringArray() As String = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"} Dim RandomInteger As Integer Dim String1 As String Randomize() RandomInteger = Int(Rnd() * 51) String1 = StringArray(RandomInteger) Dim String2 As String Randomize() RandomInteger = Int(Rnd() * 51) String2 = StringArray(RandomInteger) Dim String3 As String Randomize() RandomInteger = Int(Rnd() * 51) String3 = StringArray(RandomInteger) Dim String4 As String Randomize() RandomInteger = Int(Rnd() * 51) String4 = StringArray(RandomInteger) Dim String5 As String Randomize() RandomInteger = Int(Rnd() * 51) String5 = StringArray(RandomInteger) Dim String6 As String Randomize() RandomInteger = Int(Rnd() * 51) String6 = StringArray(RandomInteger) Dim String7 As String Randomize() RandomInteger = Int(Rnd() * 51) String7 = StringArray(RandomInteger) Dim String8 As String Randomize() RandomInteger = Int(Rnd() * 51) String8 = StringArray(RandomInteger) Dim String9 As String Randomize() RandomInteger = Int(Rnd() * 51) String9 = StringArray(RandomInteger) Dim String10 As String Randomize() RandomInteger = Int(Rnd() * 51) String10 = StringArray(RandomInteger) Dim String11 As String Randomize() RandomInteger = Int(Rnd() * 51) String11 = StringArray(RandomInteger) Dim String12 As String Randomize() RandomInteger = Int(Rnd() * 51) String12 = StringArray(RandomInteger) Dim String13 As String Randomize() RandomInteger = Int(Rnd() * 51) String13 = StringArray(RandomInteger) Dim String14 As String Randomize() RandomInteger = Int(Rnd() * 51) String14 = StringArray(RandomInteger) Dim String15 As String Randomize() RandomInteger = Int(Rnd() * 51) String15 = StringArray(RandomInteger) Dim String16 As String Randomize() RandomInteger = Int(Rnd() * 51) String16 = StringArray(RandomInteger) Dim String17 As String Randomize() RandomInteger = Int(Rnd() * 51) String17 = StringArray(RandomInteger) Dim Str1 As String = String1 & String2 & String3 & String4 & String5 & String6 & String7 & String8 & String9 & String10 & String11 & String12 & String13 & String14 & String15 & String16 & String17 Console.WriteLine(Str1) End Sub End Module So I wrote basically the same function in C++. #include <iostream> #include <time.h> #include <stdlib.h> #include <stdio.h> #include <string> #include <sstream> using namespace std; string a; string b; string c; string d; string e; string f; string g; string h; string i; string j; string k; string l; string m; string n; string o; string p; string q; int RandomNumber1; int RandomNumber2; int RandomNumber3; int RandomNumber4; int RandomNumber5; int RandomNumber6; int RandomNumber7; int RandomNumber8; int RandomNumber9; int RandomNumber10; int RandomNumber11; int RandomNumber12; int RandomNumber13; int RandomNumber14; int RandomNumber15; int RandomNumber16; int RandomNumber17; string AlphaRandom[] = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"}; int main() { srand(time(0)); RandomNumber1 = rand() % 51 + 0; string a = AlphaRandom[RandomNumber1]; RandomNumber2 = rand() % 51 + 0; string b = AlphaRandom[RandomNumber2]; RandomNumber3= rand() % 51 + 0; string c = AlphaRandom[RandomNumber3]; RandomNumber4= rand() % 51 + 0; string d = AlphaRandom[RandomNumber4]; RandomNumber5= rand() % 51 + 0; string e = AlphaRandom[RandomNumber5]; RandomNumber6= rand() % 51 + 0; string f = AlphaRandom[RandomNumber6]; RandomNumber7= rand() % 51 + 0; string g = AlphaRandom[RandomNumber7]; RandomNumber8= rand() % 51 + 0; string h = AlphaRandom[RandomNumber8]; RandomNumber9= rand() % 51 + 0; string i = AlphaRandom[RandomNumber9]; RandomNumber10= rand() % 51 + 0; string j = AlphaRandom[RandomNumber10]; RandomNumber11= rand() % 51 + 0; string k = AlphaRandom[RandomNumber11]; RandomNumber12= rand() % 51 + 0; string l = AlphaRandom[RandomNumber12]; RandomNumber13= rand() % 51 + 0; string m = AlphaRandom[RandomNumber13]; RandomNumber14= rand() % 51 + 0; string n = AlphaRandom[RandomNumber14]; RandomNumber15= rand() % 51 + 0; string o = AlphaRandom[RandomNumber15]; RandomNumber16= rand() % 51 + 0; string p = AlphaRandom[RandomNumber16]; RandomNumber17= rand() % 51 + 0; string q = AlphaRandom[RandomNumber17]; std::string s = static_cast<std::ostringstream&>(std::ostringstream().seekp(0) << a << b << c << d << e << f << g << h << i << j << k << l << m << n << o << p << q).str(); cout << s; return 0; }
  5. Introducing RandomRoll a MK4 module to automate rolling clients via a randomizing php landing page that displays links like "www.example.com" and not "www.example.com/randomroll/rickroll/index.html" So far rolls that are included are Rick roll, Nyan cat, Rainbow-chicken, PBJ time, Afro circus, Trololo, Tubes, BSOD with annoying sound and a real bad version of Rick roll I call Rick roll trap. USB install only, USB install only, too big for internal storage. Features included, Install, Un-Install, Autostart, Start/Stop DNSSpoof, Pick the rolls you want to use and view them by clicking on there thumbnail. The module also keeps a backup of what it changes. Includes log viewer for redirected clients with IP, roll page and page they were expecting;-) [note] you can find a copy of every log in logs/RandomRoll-XX.log for every start of dnsspoof through this module. also please know that not all devices/web browsers are the same and may not play sound or flash at all. Idea from gsuberland New Feature: Add your own Rolls and RandomRoll will do most of the work, minus changing the links and adding metadata, Instructions in /usb/Modules/RandomRoll/randomroll/How to create your own roll.txt
  6. I would like to know if there is a way to generate random exe templates for injecting custom shellcode into; just like msf pro does. Is there a manual way to do this? If not, where can I find the information I will need to write my own? I am not a programmer so this will need to be VERY good instruction for me to be able to follow. I am willing to learn but I am very inexperienced here. I basically need to be able to create my own custom/random exe template then know how to add the custom shellcode into it that is created by msfvenom's output so that it runs. Thanks to all who help!
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