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Showing results for tags 'initial delay'.
Hey guys, So one problem I am having with the ducky is each system takes a different amount of time to recognize the ducky and get the drivers sorted out. I know adjusting the initial delay is a way around that, but is there a way to not start the attack until the button is pressed? So you plug it in, the computer recognizes it, and when you think the computer is ready you press the button and then the attack starts. It would avoid the guess work in the initial delay by cutting it out completely, you would manually tell it when to start the first attack. That way you don't start injecting before the computer is ready, and on faster machines you're not sitting there waiting for it to start if your delay is too long. Any ideas on how to make that work?