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ThunderMoose

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Posts posted by ThunderMoose

  1. Ok, i have a really basic Proof of concept working.

    Just save it as something.html and open it in your browser. Select the module from the drop down, wait, tadah

    DO NOT click on them all in rapid succession. I crashed my router that way hah. I'm working on preventing that at the moment, but havent gotten it working.

    Read the commented out source to see what i tried, and also just how brain dead simple the whole script/page? is.

    NOTE: This is just preliminary testing on its feasibility. Sometime very soon when i have some time i will revisit it and write it up in a WAY more efficient manner as to how foxtrot illustrated. Also, if you want, to just go ahead and snag the whole idea and write it up yourself and publish. But Just post here if you are working on it so we are not redundantly working on same thing.

    http://pastebin.com/55uKrL7t

    let me know what you guys think,

    Thundermoose

    edit: this is a very high level and ineficient approach to it. But seeing as it is apparently being implemented into the new GUI, i guess i can just sit tight.

  2. Would this be possible?

    I can see how it would be, but i just wanted to see if one of the DEV's could confirm the complexity of it.

    It seems simple enough, i think... Find and run the commands that the HTML/JS ui calls, wait till it executes correctly and exits, then execute the next module fetch/get command, wait till completion, so on so forth.

    For my purposes, a simple static script would work fine. But it would be nice if it could somehow parse a list of availible modules, their install scripts/commands, etc and then prompt the user to choose which modules they want, and then the user waits, presto.

    If someone could just point me in the right direction and/or get me started, i could in theory have it done fairly quickly

    ThunderMoose

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